Augmented Reality for Education

Mar 13, 2024

In the past, students could only get information about the human skeletal system in video or images. Or, real-life anatomical models. Presently, it is possible to show an ultra-realistic 3D model of the human body and skeleton during your classes. It is among the many ways in which augmented reality has changed the way we teach and learn.

We'll explore the augmented reality in education along with the many applications. We'll cover:

What does it mean to be Augmented Reality in education?

Augmented Reality in Education (AR) means bringing the digital world to a physical classroom to help learners understand real-life concepts more clearly. It isn't a substitute for the real world experience, but it assists students as well as educators understand otherwise difficult and obscure ideas.

As an example, say you're educating your students about the solar system. Instead of talking about it, bring to the classroom the Holographic projector. With it, you can show the sun and each planet that orbits around it 3D in the classroom. The planets can be made larger or smaller, turn the planets around and close in on particulars.

Students can experience the dimensions and arrangements of the solar system in a way which is much more interesting and immersive than typical drawing or diagrams. Instead of consuming a book and looking at pictures, or watching videos, they can interact through the solar system in continuous basis and observe how everything is interconnected.

What are the advantages from using augmented reality in education?

Let's review of the advantages from integrating AR within your school setting.

It enhances accessibility for students who are in class.

Take our solar system class as an example. This is how you could utilize AR for different learning styles:

  • Visual learners can use an AR software that project models with scaled-down versions of solar systems into the classroom. Visual learners are in a position to observe the orbits of stars around the sun and observe their size relative to each the other and observe events like the eclipses of planets and their rotations.
  • Auditory learners discuss crucial details about the planets -such as its distinctive characteristics and its composition when the AR model is active.
  • Reading students Provide additional reading resources and digital text overlays in the app, like planet information or trivia and various other research on the past.
  • Students who use kinesthetics: Allow kinesthetic learners engage with the virtual solar system using motion or touch gestures. As an example, they can "grab" planets, spin them around, and adjust their orbits.

It creates a welcoming learning environment, which allows students to learn in their own manner and in a way that is most appropriate to the needs of their own. Each student is included regardless of the way they choose to learn.

Aids students to comprehend complex concepts

If you've never seen an onion and you've never seen one spent long hours describing how it appears, you might not be aware of what it means. Seeing a picture, nevertheless, makes it more comprehensible.

Augmented reality is a lot more powerful. Not only can learners visualize difficult-to-understand concepts, but they can also actively interact with them. In this case you could zoom in on the virtual onion and observe the texture with great detail. They can "peel off" every layer, so they observe the onion's design.

When they finish the lesson the students will know what an onion is and can explain it as well as any person who's had the pleasure of actually eating an onion.

Augmented reality application for the purpose of education

Now that you have gained a better understanding of Augmented reality and the benefits it offers, Let's take a look at real-life instances of how to incorporate AR into the classroom.

AR is an element of STEM

Two of the most important AR uses to provide STEM education are inquiry-based simulations as and the use of problem-based

A model based on questions

This is accomplished through making use of AR apps to show abstract concepts and scenarios so that they are easier to understand and learn about. Students are able to gain hands-on practical knowledge of difficult subjects.

The GeoGebra Mathematics simulator AR app is an excellent example. Students are able to create 3D interactive model of geometric shapes while they solve problems. Students can zoom in on various aspects of the shape and alter its shape according to the mathematical formula.

Students are able to explore mathematical topics in a way that is fun.

Simulation based on a problem

Make use of AR to develop real-world scenarios that require problem-solving -- whether as groups or in the self-directed setting.

One good model can be found in AR Circuit. It's an interactive model which allows students to connect circuit boards virtually. Students can experiment with various parameters and conductors in addition to examine how changes affect the inner operation of an electrical circuit.

A discussion was held about the motivation behind AR Circuit, Harry Banda said AR Circuit was born out of the necessity of bridging the gap between technology and Zambian schools, primarily for the Chemistry Physics and Chemistry classes.

AR within History and Art

The biggest application of Augmented Reality in the field of history is in immersive learning. Augmented Reality can assist in reliving the past in order to make learning more effective.

The app that is able to do the job this really well could be Living History, which is most often used in museums for guided tours which are guided by the user. This app brings to mind the image of historic characters who reenact exactly what happened in the past.

Imagine that you're at the World War 1 section of the museum. Instead of looking only at photographs and notes, the museum has a stroll of eerie silhouettes of soldiers fighting- with the landscape and trenches that mark the battlefield.

The other uses for AR in history and art are:

  • Digital graffiti which allows learners to create stunning graffiti and without damaging walls. There are many mobile apps which can be utilized to create this kind of graffiti, such as Vandaleak and Graffiti Go.
  • Virtual 3D art production allows students to transform drawings and paintings into 3D works that they can experiment with. If students sketch an image of a home and then converts the sketch into a real-life house and place it anywhere they want using FeelTheArt.
  • Hosting AR art shows in the classroom. Students are able to use Artivive to design stunning AR art work for a nominal fee.

AR in the field of medicine

Augmented reality is a great tool for case-based simulations in medical training. The case-based simulations are designed to present participants with a complicated scenario that mimics a real-life scenario they could encounter during their work daily lives. This helps them to use their knowledge in a practical manner and build core competencies to work in real-world situations.

An excellent example is AccuVein A vein visualization system based on images. AccuVein makes use of augmented reality technology to show images of veins onto the skin. This aids medical professionals find veins more efficiently and with greater accuracy.

Medical students may use the AccuVein device to test the identification of veins in a live patient. AccuVein offers immediate feedback to help students increase their precision as well as accuracy.

Augmented Reality vs. virtual reality

Augmented reality and virtual reality is often referred to as a synonym, but they mean different things. This table provides a concise analysis of how the two technology compete against each other.

Augmented Reality Virtual Reality
The definition of HTML0 Connects digital information to real-world happenings Immerse users in the virtual world
Interactive interaction with real-world events Digital overlays that is based on the real world replaces the real world by the virtual world
Immersion level Partially Immersion Full Immersion
Cost Cheap Costly
devices tablets, smartphones as well smart glasses Head-mounted displays (HMDs) VR headsets Head-mounted displays
Examples Virtual 3D models VR Simulations

Let's look at a few of these differences further.

Definition

Augmented Reality is a method to project digital information onto the actual world in order to make it easier for people to comprehend the concept better. Virtual reality however does not have the ability to interact with reality. It instead allows the user to be immersed into a completely different world.

Examples

Imagine you're teaching a class about the human body. By using VR, you'll provide an immersive learning experience in which students are taken inside the body and can investigate its processes. You can play with the various organs, close in for a closer look, and observe how every process works in real-time. It creates an stimulating and engaging learning environment for students to study within.

But with AR it is possible to read a book on the human heart. You can also see a 3D model of the human heart. The model appears high on the webpage. Students can play with the model, observe the various parts of it as well as observe how it functions with respect to the various organs. They can continue to read the actual textbook underneath this model, creating a mixed learning environment.

Cost

Augmented reality can be cheaper than virtual reality as it uses less equipment.

In order to use AR generally, you only require a tablet or smartphone along with an AR app to get started. Most AR apps for education come with plans free that include the premium plans beginning at $99 or less.

But VR requires a costly headset, which can cost thousands of dollars or even millions. In the case of Meta, for instance, their Quest 3 VR headset costs about $500. The Apple Vision Pro headset costs $3,499. It also has the option that you will need to buy the most expensive computer to run your VR software.

Practical suggestions for implementing augmented reality in the classroom

Be aware of these tips in the event that you decide to use augmented reality to improve the education and learning.

Make use of technology with the learning objectives

Whatever the level of sophistication in AR program or device is. If it's ineffective at helping you reach your goals for education, then it's probably not the right choice for your needs.

Write down three to five things you'd like your students to be able to accomplish by the end of the class. Imagine you're teaching students about the solar system; the objectives for your students' learning could be as follows:

  • Students need to understand the nature of the solar system.
  • Students should recognize the distinction between the orbit and rotation
  • The students must be able to identify the galaxies' planets

Once you've determined these goals to be achieved, the next thing is "What AR tools can aid me in accomplishing these goals?" For example, it is possible to make use of a virtual projector in order to display realistic images of our solar system.

Consider your budget

Explore affordable AR tools that are easy to use and maintain. One of the most unwise things to do is introduce students to the world of AR only to abandon them later because you can't maintain or replace the tools.

There are many affordable and cost-free AR tools that could be employed for different uses in the field of education. We've listed a few in this article. Geogebra is one of them that we have discussed in this article. You could discover other examples using an easy Google search. You can also find the most cost-effective AR software.

Transfer the students to

Also, it is important to consider the learners' knowledge levels. If they aren't sure about how AR tools function, you must start by introducing simple AR applications like 3D mobile apps. After that, you'll be able to add more advanced tools once they understand more about this technology.

Augmented reality isn't a substitute for the basic experiences that are essential to the process of

Consider augmented reality to be an addition to your cake. It may enhance your learning experience, but it can't fix the failing systems, like the absence of clearly defined learning goals or inadequate preparation. It can also provide inadequate feedback.

Make sure you are aware of these essential educational requirements first. Once you've met these requirements, then you are able use augmented reality in order to provide more exciting educational experiences for learners.

Augmented Reality FAQs

Find answers to frequently asked questions about using augmented reality at schools.

How do I begin in the field of AR for my course?

Begin by determining how AR is able to be incorporated into the current teaching arrangement. After that, it is time to investigate low-cost AR software and hardware. Start with affordable AR software that runs on your phone before getting higher-end hardware.

In the next step, slowly introduce your students to this brand new AR set-up for education. Talk about the concept of AR is and discuss how it could be used in the classroom. Provide them with instances of AR experiences, and then let them to experiment with AR applications and software on their own.

Do you have any budget-friendly AR equipment available for schools?

There are budget-friendly AR tools and programs specially designed for educational institutions. An excellent example of this is Co Spaces Edu, a 3D animation program. The free version is available and the paid plans start at $74.99.

Which topics would benefit the most the most AR integration?

AR integration could be a great option for classes with spatial or visual components like History as well as Science and art. For example, in the field of science learners can use AR to participate in digital simulations of chemical compounds as well as explore virtual animal models.

In the realm of history it is possible to find ancient civilizations using overlaying virtual ruin sites onto actual locations. In Geography it is possible to discover different cultures and nations using overlays of digital maps and landmarks on real-world places. In the realm of artwork, artists have the ability to utilize AR to help their art appear in 3D.

What are some of the usual applications for augmented reality for educational purposes?

There are many ways you can use augmented reality in order to improve teaching and learning within schools. You can, for instance, add 3D animations or models into your textbooks, making them more interactive. Additionally, it is possible to visualise real-world scenarios, like seeds sprouting in soil, or abstract ideas in science.

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